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Unreal Engine C++ API Reference > Editor > UnrealEd > Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UContentBrowserSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h |
Include | #include "Settings/ContentBrowserSettings.h" |
Syntax
UCLASS (Config=EditorSettings, MinimalAPI)
class UContentBrowserSettings : public UObject
Remarks
Implements content browser settings. These are global not per-project
Variables
Type | Name | Description | |
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bool | bDisplayContentFolderSuffix | Whether to append 'Content' text to displayed folder names |
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bool | bDisplayExcludedCollections | Displays collections in the Collections window that were excluded by project settings |
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bool | bDisplayFriendlyNameForPluginFolders | Whether display friendly name as plugin folder names |
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bool | bEnableRealtimeMaterialInstanceThumbnails | Enables the rendering of Material Instance thumbnail previews |
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bool | bOrganizeFolders | Whether to organize folders in the content browser |
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bool | bShowAllFolder | Whether to group root folders under a common folder in the path view |
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bool | DisplayEmptyFolders | Whether to empty display folders in the asset view of the content browser. |
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bool | DisplayFolders | Whether to display folders in the asset view of the content browser. |
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bool | FilterRecursively | Whether to filter recursively when a filter is applied in the asset view of the content browser. |
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int32 | NumObjectsToLoadBeforeWarning | The number of objects to load at once in the Content Browser before displaying a warning about loading many assets |
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bool | RealTimeThumbnails | Whether to render thumbnails for loaded assets in real-time in the Content Browser |
Functions
Type | Name | Description | |
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bool | Gets whether we are allowed to display the C++ folders or not | |
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bool | Gets whether we are allowed to display the developers folder or not, optional flag ignoring the override | |
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bool | Gets whether we are allowed to display the engine folder or not, optional flag ignoring the override | |
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bool | Gets whether we are allowed to display the favorite folders or not | |
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bool | Gets whether we are allowed to display the L10N folder (contains localized assets) or not | |
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bool | Gets whether we are allowed to display the plugin folders or not | |
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bool | Gets whether we should dock the collections view under the paths view | |
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bool | Gets whether text searches should also search asset paths (instead of asset name only) | |
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bool | Gets whether text searches should also search in asset class names | |
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bool | Gets whether text searches should also search for collection names | |
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FSettingChangedEvent & | ||
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void | SetDisplayCppFolders
(
bool bDisplay |
Sets whether we are allowed to display C++ folders or not |
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void | SetDisplayDevelopersFolder
(
bool bInDisplayDevelopersFolder |
Sets whether we are allowed to display the developers folder or not, optional flag for setting override instead |
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void | SetDisplayEngineFolder
(
bool bInDisplayEngineFolder |
Sets whether we are allowed to display the engine folder or not, optional flag for setting override instead |
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void | SetDisplayFavorites
(
bool bInDisplayFavorites |
Sets whether we are allowed to display favorite folders or not |
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void | SetDisplayL10NFolder
(
bool bInDisplayL10NFolder |
Sets whether we are allowed to display the L10N folder (contains localized assets) or not |
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void | SetDisplayPluginFolders
(
bool bInDisplayPluginFolders |
Sets whether we are allowed to display the plugin folders or not |
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void | SetDockCollections
(
bool bInDockCollections |
Sets whether we should dock the collections view under the paths view |
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void | SetIncludeAssetPaths
(
bool bInclude |
Sets whether text searches should also search asset paths (instead of asset name only) |
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void | SetIncludeClassNames
(
bool bInclude |
Sets whether text searches should also search in asset class names |
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void | SetIncludeCollectionNames
(
bool bInclude |
Sets whether text searches should also search for collection names |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
Classes
Type | Name | Description | |
---|---|---|---|
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FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |
Constants
Name | Description |
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SettingChangedEvent | Holds an event delegate that is executed when a setting has changed. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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int32 | NumObjectsInRecentList_DEPRECATED | The number of objects to keep in the Content Browser Recently Opened filter |