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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UBlueprintEditorProjectSettings
Syntax
UPROPERTY (EditAnywhere, Config, Category=Actors)
uint8 bValidateUnloadedSoftActorReferences: 1
Remarks
If enabled, the editor will load packages to look for soft references to actors when deleting/renaming them. This can be slow in large projects so disable this to improve performance but increase the chance of breaking blueprints/sequences that use soft actor references