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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UBlueprintEditorProjectSettings
Syntax
UPROPERTY (EditAnywhere, Config, Category=Blueprints,
DisplayName="Allow conversion of impure nodes to pure ones")
uint8 bAllowImpureToPureNodeConversion: 1
Remarks
In Blueprint graphs, allows conversion of impure nodes to pure ones. While this allows full flexibility of graph node visualization, this could potentially introduce unwanted performance hits. Specifically, pure nodes are evaluated for each connected output. If an expensive function node were converted to pure, the user might not realize that there's now added overhead.