Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimBlueprintSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/AnimBlueprintSettings.h |
Include | #include "Settings/AnimBlueprintSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, MinimalAPI)
class UAnimBlueprintSettings : public UObject
Remarks
Implements Editor settings for animation blueprints
Variables
Type | Name | Description | |
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bool | bAllowAnimBlueprints | Whether to allow using animation blueprints |
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bool | bAllowDelegates | Whether to allow delegates to be created/displayed in animation blueprints |
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bool | bAllowEventGraphs | Whether to allow event graphs to be created/displayed in animation blueprints |
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bool | bAllowMacros | Whether to allow macros to be created/displayed in animation blueprints |
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bool | bAllowPoseWatches | Whether to allow pose watches to be created/displayed in animation blueprints |
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TArray< FName > | BaseFunctionOverrideAllowList | The set of allowed base functions if restricted |
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bool | bPerformValidation | Whether or not anim blueprint should perform allow-list validation |
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bool | bRestrictBaseFunctionOverrides | Whether to allow restrict which base function overrides can created/displayed in animation blueprints |
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bool | bSupportInputEventsForBackwardsCompatibility | Whether to allow input events to be created/displayed in animation blueprints. |