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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- TSharedFromThis< IPropertyTypeCustomization >
- IPropertyTypeCustomization
- FLevelEditorPlayNetworkEmulationSettingsDetail
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
Include | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
Syntax
class FLevelEditorPlayNetworkEmulationSettingsDetail : public IPropertyTypeCustomization
Remarks
Details customization for FEditorPlayNetworkEmulationSettings
Functions
Type | Name | Description | |
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FText | ||
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bool | ||
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bool | Checks to see if separate server was launched, the number of player clients is greater than one, or if the current net play mode is not standalone | |
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TSharedRef< IPropertyTypeCustomization > | MakeInstance () |
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void | OnEmulationProfileChanged
(
int32 Index |
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TSharedRef< SWidget > | Combo button handlers. |
Overridden from IPropertyTypeCustomization
Type | Name | Description | |
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void | CustomizeChildren
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
Called when the children of the property should be customized or extra rows added |
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void | CustomizeHeader
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed |