Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
Include | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
Syntax
USTRUCT ()
struct FLevelEditorPlayNetworkEmulationSettings
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | bIsNetworkEmulationEnabled | When true will apply the emulation settings when launching the game. |
![]() ![]() ![]() |
FString | CurrentProfile | The profile name of the settings currently applied. |
![]() ![]() ![]() |
NetworkEmulationTarget | EmulationTarget | |
![]() ![]() ![]() |
FNetworkEmulationPacketSettings | InPackets | Settings that add latency and packet loss to all incoming packets. |
![]() ![]() ![]() |
FNetworkEmulationPacketSettings | OutPackets | Settings that add latency and packet loss to all outgoing packets. |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FString | Convert the PIE settings into CmdLine settings | |
![]() ![]() |
FString | Convert the PIE settings into URL settings | |
![]() ![]() |
void | ConvertToNetDriverSettings
(
FPacketSimulationSettings& OutNetDriverSettings |
Convert the PIE settings into NetDriver settings |
![]() ![]() |
bool | ||
![]() ![]() |
bool | IsEmulationEnabledForTarget
(
NetworkEmulationTarget CurrentTarget |
|
![]() |
void | OnPostEditChange
(
FPropertyChangedEvent& PropertyChangedEvent |
|
![]() |
void |