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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/FAutoReimportDirectoryConfig
Syntax
UPROPERTY (EditAnywhere, Config, Category=AutoReimport,
Meta=(ToolTip="Path to a virtual package path (eg /Game/ or /MyPlugin/), or absolute paths on disk where your source content files reside."))
FString SourceDirectory
Remarks
The source directory to monitor. Either an absolute directory on the file system, or a virtual mounted path