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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SViewportToolBarIconMenu
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SViewportToolBarIconMenu.h |
| Include Path | #include "SViewportToolBarIconMenu.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SViewportToolBarIconMenu >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SViewportToolBarIconMenu::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SViewportToolBarIconMenu.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SViewportToolBarIconMenu.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & Icon
(
const TAttribute< FSlateIcon >& InAttribute |
Icon shown | SViewportToolBarIconMenu.h | |
WidgetArgsType & Label
(
const TAttribute< FText >& InAttribute |
Label shown on the menu button | SViewportToolBarIconMenu.h | |
WidgetArgsType & OnGetMenuContent
(
const FOnGetContent& InDelegate |
Content for the drop down menu | SViewportToolBarIconMenu.h | |
WidgetArgsType & ParentToolBar
(
TSharedPtr< class SViewportToolBar > InArg |
We need to know about the toolbar we are in | SViewportToolBarIconMenu.h | |
WidgetArgsType & Style
(
const TAttribute< FName >& InAttribute |
Overall style | SViewportToolBarIconMenu.h |