Navigation
API > API/Editor > API/Editor/UnrealEd
Custom widget to display an icon/drop down menu. Displayed as shown: +-----+----------+ | Icon Menu button | +-----+----------+
| Name | SViewportToolBarIconMenu |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SViewportToolBarIconMenu.h |
| Include Path | #include "SViewportToolBarIconMenu.h" |
Syntax
class SViewportToolBarIconMenu : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SViewportToolBarIconMenu
- FSlateControlledConstruction → SWidget → SCompoundWidget → SViewportToolBarIconMenu
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MenuAnchor | TSharedPtr< SMenuAnchor > | Our menus anchor | SViewportToolBarIconMenu.h | |
| ParentToolBar | TWeakPtr< class SViewportToolBar > | Parent tool bar for querying other open menus | SViewportToolBarIconMenu.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Construct this widget | SViewportToolBarIconMenu.h |