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1 columns - just show bone list
| Name | SSkeletonListWidget |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
| Include Path | #include "SSkeletonWidget.h" |
Syntax
class SSkeletonListWidget : public SSkeletonWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SSkeletonWidget → SSkeletonListWidget
- FSlateControlledConstruction → SWidget → SCompoundWidget → SSkeletonWidget → SSkeletonListWidget
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneList | TArray< TSharedPtr< FName > > | SSkeletonWidget.h | ||
| BoneListSlot | SVerticalBox::FSlot * | SSkeletonWidget.h | ||
| bShowBones | bool | SSkeletonWidget.h | ||
| InitialViewType | EAssetViewType::Type | SSkeletonWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
SSkeletonWidget.h | ||
TSharedRef< ITableRow > GenerateSkeletonBoneRow
(
TSharedPtr< FName > InBoneName, |
SSkeletonWidget.h | ||
TSharedRef< ITableRow > GenerateSkeletonRow
(
USkeleton* InSkeleton, |
SSkeletonWidget.h | ||
void SkeletonSelectionChanged
(
const FAssetData& AssetData |
SSkeletonWidget.h |