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Slate panel for choose displaying bones to remove
| Name | SSkeletonBoneRemoval |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
| Include Path | #include "SSkeletonWidget.h" |
Syntax
class SSkeletonBoneRemoval : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SSkeletonBoneRemoval
- FSlateControlledConstruction → SWidget → SCompoundWidget → SSkeletonBoneRemoval
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneNames | TArray< TSharedPtr< FName > > | List of bone names that will be removed | SSkeletonWidget.h | |
| bShouldContinue | bool | Did the user choose to continue | SSkeletonWidget.h | |
| WidgetWindow | TWeakPtr< SWindow > | Reference to our window | SSkeletonWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CloseWindow() |
Handle closing to dialog window | SSkeletonWidget.h | |
void Construct
(
const FArguments& InArgs |
Constructs this widget | SSkeletonWidget.h | |
TSharedRef< ITableRow > GenerateSkeletonBoneRow
(
TSharedPtr< FName > InBoneName, |
Create an individual row for the bone name list | SSkeletonWidget.h | |
FReply OnCancel() |
SSkeletonWidget.h | ||
FReply OnOk() |
Button Handlers | SSkeletonWidget.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Show Modal window | SSkeletonWidget.h |