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API > API/Editor > API/Editor/UnrealEd
| Name | SSelectFolderDlg |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
| Include Path | #include "SSkeletonWidget.h" |
Syntax
class SSelectFolderDlg : public SWindow
Inheritance Hierarchy
- FGCObject → FSlateInvalidationRoot → SWindow → SSelectFolderDlg
- FNoncopyable → FSlateInvalidationRoot → SWindow → SSelectFolderDlg
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWindow → SSelectFolderDlg
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWindow → SSelectFolderDlg
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SSelectFolderDlg() |
SSkeletonWidget.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
SSkeletonWidget.h | ||
FString GetAssetPath() |
Gets the resulting asset path | SSkeletonWidget.h | |
EAppReturnType::Type ShowModal() |
Displays the dialog in a blocking fashion | SSkeletonWidget.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReply OnButtonClick
(
EAppReturnType::Type ButtonID |
SSkeletonWidget.h | ||
void OnPathChange
(
const FString& NewPath |
SSkeletonWidget.h |