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API > API/Editor > API/Editor/UnrealEd
| Name | SReferenceTree |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h |
| Include Path | #include "Dialogs/DlgReferenceTree.h" |
Syntax
class SReferenceTree : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SReferenceTree
- FSlateControlledConstruction → SWidget → SCompoundWidget → SReferenceTree
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~SReferenceTree() |
Dialogs/DlgReferenceTree.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Constants
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowScriptRefs | bool | If the tree should show script references. | Dialogs/DlgReferenceTree.h | |
| MyWindow | TWeakPtr< SWindow > | Pointer to the containing window. | Dialogs/DlgReferenceTree.h | |
| ReferenceGraph | FReferenceGraph | The reference graph for all UObjects. | Dialogs/DlgReferenceTree.h | |
| ReferenceTreeRoot | TArray< FReferenceTreeItemPtr > | List holding the root object of the tree. | Dialogs/DlgReferenceTree.h | |
| ReferenceTreeView | TSharedPtr< SReferenceTreeView > | Slate Widget object for the Tree View. | Dialogs/DlgReferenceTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Dialogs/DlgReferenceTree.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OpenDialog
(
UObject* InObject |
Dialogs/DlgReferenceTree.h |