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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SModeWidget
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorkflowOrientedApp/SModeWidget.h |
| Include Path | #include "WorkflowOrientedApp/SModeWidget.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SModeWidget >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SModeWidget::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
WorkflowOrientedApp/SModeWidget.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | WorkflowOrientedApp/SModeWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & CanBeSelected
(
const TAttribute< bool >& InAttribute |
Can this mode ever be selected? | WorkflowOrientedApp/SModeWidget.h | |
WidgetArgsType & DirtyMarkerBrush
(
const TAttribute< const FSlateBrush* >& InAttribute |
WorkflowOrientedApp/SModeWidget.h | ||
WidgetArgsType & IconImage
(
const TAttribute< const FSlateBrush* >& InAttribute |
The image for the icon. | WorkflowOrientedApp/SModeWidget.h | |
WidgetArgsType & OnGetActiveMode
(
const TAttribute< FName >& InAttribute |
The currently active mode, used to determine which mode is highlighted. | WorkflowOrientedApp/SModeWidget.h | |
WidgetArgsType & OnSetActiveMode
(
const FOnModeChangeRequested& InDelegate |
The delegate that will be called when this widget wants to change the active mode. | WorkflowOrientedApp/SModeWidget.h | |
NamedSlotProperty< FArguments > ShortContents() |
Slot for the always displayed contents. | WorkflowOrientedApp/SModeWidget.h |