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This is a container widget to help refocus to a listview widget from a searchbox or other text box widgets that are used in conjunction. Will refocus when the up or down arrows are pressed, and will commit a selection when enter is pressed regardless of where focus is.
| Name | SListViewSelectorDropdownMenu |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SListViewSelectorDropdownMenu.h |
| Include Path | #include "SListViewSelectorDropdownMenu.h" |
Syntax
template<typename ListType>
class SListViewSelectorDropdownMenu : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SListViewSelectorDropdownMenu
- FSlateControlledConstruction → SWidget → SCompoundWidget → SListViewSelectorDropdownMenu
- SListViewSelectorDropdownMenu
Derived Classes
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultFocusWidget | TWeakPtr< SSearchBox > | Widget to revert focus back to when this widget does not handle (or forward) a key input | SListViewSelectorDropdownMenu.h | |
| TargetListView | TWeakPtr< SListView< ListType > > | The type tree view widget this is handling keyboard input for | SListViewSelectorDropdownMenu.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
SListViewSelectorDropdownMenu.h |
Overridden from SWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SListViewSelectorDropdownMenu.h |