Navigation
API > API/Editor > API/Editor/UnrealEd
SIndent is a widget used to indent trees in a layered style. It's based on SDetailRowIndent but generalized to allow for use with any ITableRow
see SDebugLineItem::GenerateWidgetForColumn (SKismetDebuggingView.cpp) for use example
| Name | SIndent |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PropertyInfoViewStyle.h |
| Include Path | #include "PropertyInfoViewStyle.h" |
Syntax
class SIndent : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SIndent
- FSlateControlledConstruction → SWidget → SCompoundWidget → SIndent
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Row | TWeakPtr< ITableRow > | PropertyInfoViewStyle.h | ||
| TabSize | float | PropertyInfoViewStyle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
PropertyInfoViewStyle.h |