Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SEditorViewportToolbarMenu
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SEditorViewportToolBarMenu.h |
| Include Path | #include "SEditorViewportToolBarMenu.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SEditorViewportToolbarMenu >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SEditorViewportToolbarMenu::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SEditorViewportToolBarMenu.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SEditorViewportToolBarMenu.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| _MenuPlacement | EMenuPlacement | SEditorViewportToolBarMenu.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & ForegroundColor
(
const TAttribute< FSlateColor >& InAttribute |
The foreground color of the content | SEditorViewportToolBarMenu.h | |
| The image to show in the menu. | SEditorViewportToolBarMenu.h | ||
WidgetArgsType & Label
(
const TAttribute< FText >& InAttribute |
The label to show in the menu | SEditorViewportToolBarMenu.h | |
WidgetArgsType & LabelIcon
(
const TAttribute< const FSlateBrush* >& InAttribute |
Optional icon to display next to the label | SEditorViewportToolBarMenu.h | |
WidgetArgsType & MenuPlacement
(
EMenuPlacement InArg |
Where the menu is spawned relative to the menu button | SEditorViewportToolBarMenu.h | |
WidgetArgsType & MenuStyle
(
const FButtonStyle* InArg |
Style to use | SEditorViewportToolBarMenu.h | |
WidgetArgsType & OnGetMenuContent
(
const FOnGetContent& InDelegate |
Content to show in the menu | SEditorViewportToolBarMenu.h | |
WidgetArgsType & ParentToolBar
(
TSharedPtr< class SViewportToolBar > InArg |
We need to know about the toolbar we are in | SEditorViewportToolBarMenu.h |