Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SDlgPickPath
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h |
| Include Path | #include "Dialogs/DlgPickPath.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SDlgPickPath >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SDlgPickPath::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Dialogs/DlgPickPath.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Dialogs/DlgPickPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AllowReadOnlyFolders
(
bool InArg |
If true, read only folders will be displayed | Dialogs/DlgPickPath.h | |
WidgetArgsType & CanShowDevelopersFolder
(
bool InArg |
Dialogs/DlgPickPath.h | ||
WidgetArgsType & DefaultPath
(
FText InArg |
Dialogs/DlgPickPath.h | ||
WidgetArgsType & ShowViewOptions
(
bool InArg |
Dialogs/DlgPickPath.h | ||
WidgetArgsType & Title
(
FText InArg |
Dialogs/DlgPickPath.h |