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| Name | SDlgPickPath |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h |
| Include Path | #include "Dialogs/DlgPickPath.h" |
Syntax
class SDlgPickPath : public SWindow
Inheritance Hierarchy
- FGCObject → FSlateInvalidationRoot → SWindow → SDlgPickPath
- FNoncopyable → FSlateInvalidationRoot → SWindow → SDlgPickPath
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWindow → SDlgPickPath
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWindow → SDlgPickPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SDlgPickPath() |
Dialogs/DlgPickPath.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Dialogs/DlgPickPath.h | ||
const FText & GetPath() |
Gets the resulting asset path | Dialogs/DlgPickPath.h | |
EAppReturnType::Type ShowModal() |
Displays the dialog in a blocking fashion | Dialogs/DlgPickPath.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReply OnButtonClick
(
EAppReturnType::Type ButtonID |
Dialogs/DlgPickPath.h | ||
void OnPathChange
(
const FString& NewPath |
Dialogs/DlgPickPath.h | ||
bool ValidatePath() |
Ensures supplied package name information is valid | Dialogs/DlgPickPath.h |