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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SCurveEditor
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h |
Include | #include "SCurveEditor.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/SCurveEditor.cpp |
bool AreKeysSelected&40;&41; const
Remarks
See if any keys are selected