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Dialog to prompt users to decide an animation asset name
| Name | SCreateAnimationAssetDlg |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
| Include Path | #include "AnimationEditorUtils.h" |
Syntax
class SCreateAnimationAssetDlg : public SWindow
Inheritance Hierarchy
- FGCObject → FSlateInvalidationRoot → SWindow → SCreateAnimationAssetDlg
- FNoncopyable → FSlateInvalidationRoot → SWindow → SCreateAnimationAssetDlg
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWindow → SCreateAnimationAssetDlg
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWindow → SCreateAnimationAssetDlg
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SCreateAnimationAssetDlg() |
AnimationEditorUtils.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| LastUsedAssetPath | FText | AnimationEditorUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
AnimationEditorUtils.h | ||
FString GetAssetName() |
Gets the resulting asset name | AnimationEditorUtils.h | |
FString GetAssetPath() |
Gets the resulting asset path | AnimationEditorUtils.h | |
FString GetFullAssetPath() |
Gets the resulting full asset path (path+'/'+name) | AnimationEditorUtils.h | |
EAppReturnType::Type ShowModal() |
Displays the dialog in a blocking fashion | AnimationEditorUtils.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReply OnButtonClick
(
EAppReturnType::Type ButtonID |
AnimationEditorUtils.h | ||
void OnNameChange
(
const FText& NewName, |
AnimationEditorUtils.h | ||
void OnPathChange
(
const FString& NewPath |
AnimationEditorUtils.h | ||
bool ValidatePackage() |
Ensures supplied package name information is valid | AnimationEditorUtils.h |