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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PromptUserIfExistingObject
(
const FString& Name, |
Dialogs/Dialogs.h | ||
bool PromptUserIfExistingObject
(
const FString& Name, |
Dialogs/Dialogs.h |
PromptUserIfExistingObject(const FString &, const FString &, class UPackage *&)
| Name | PromptUserIfExistingObject |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h |
| Include Path | #include "Dialogs/Dialogs.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Dialogs/Dialogs.cpp |
bool PromptUserIfExistingObject
(
const FString & Name,
const FString & Package,
class UPackage *& Pkg
)
PromptUserIfExistingObject(const FString &, const FString &, const FString &, class UPackage *&)
| Name | PromptUserIfExistingObject |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/Dialogs.h |
| Include Path | #include "Dialogs/Dialogs.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Dialogs/Dialogs.cpp |
bool PromptUserIfExistingObject
(
const FString & Name,
const FString & Package,
const FString & Group,
class UPackage *& Pkg
)