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Unreal Engine C++ API Reference > Editor > UnrealEd > MaterialEditor > UDEditorRuntimeVirtualTextureParameterValue
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/DEditorRuntimeVirtualTextureParameterValue.h |
Include | #include "MaterialEditor/DEditorRuntimeVirtualTextureParameterValue.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorParameters.cpp |
UDEditorRuntimeVirtualTextureParameterValue
&40;
const FObjectInitializer & ObjectInitializer
&41;