Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Layers > ULayersSubsystem
Type
typedef IFilter< const TWeakObjectPtr< AActor > & > ActorFilter
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include | #include "Layers/LayersSubsystem.h" |