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Unreal Engine C++ API Reference > Editor > UnrealEd > Layers
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include | #include "Layers/LayersSubsystem.h" |
Syntax
namespace ELayersAction
{
enum Type
&123;
Add,
Modify,
Delete,
Rename,
Reset,
&125;
}
Values
Name | Description |
---|---|
Add | The specified ChangedLayer is a newly created ULayer, if ChangedLayer is invalid then multiple Layers were added |
Modify | The specified ChangedLayer was just modified, if ChangedLayer is invalid then multiple Layers were modified. |
Delete | A ULayer was deleted |
Rename | The specified ChangedLayer was just renamed |
Reset | A large amount of changes have occurred to a number of Layers. A full rebind will be required. |