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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FWildcardNodeUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
Include | #include "Kismet2/WildcardNodeUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static bool NodeHasAnyWildcards
(
const UEdGraphNode *const Node
)
Remarks
Check this node for any wildcard pins True if the given node has any wildcard pins on it