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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FWildcardNodeUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
Include | #include "Kismet2/WildcardNodeUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static bool HasAnyWildcards
(
const UEdGraphPin * Pin
)
Remarks
Checks if the pin has any wildcard components in its type. IsWildcardPin( const UEdGraphPin*) will return false for pins that have only wildcard TMap Values, this will not. This function or IsWildcardPin(const FEdGraphTerminalType&) should be preferred.