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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FWildcardNodeUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
Include | #include "Kismet2/WildcardNodeUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/WildcardNodeUtils.cpp |
static UEdGraphPin * CreateWildcardPin
(
UEdGraphNode * Node,
const FName PinName,
const EEdGraphPinDirection Direction,
const EPinContainerType ContainerType
)
Remarks
Add a default wildcard pin to the given node The newly created pin or nullptr if failed
Parameters
Name | Description |
---|---|
Node | The node to add this pin to |
PinName | Name of the given wildcard pin |
Direction | |
ContainerType |