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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
Include | #include "Kismet2/WildcardNodeUtils.h" |
Syntax
class FWildcardNodeUtils
Remarks
A collection of utilities for creating, using, and changing the value of wildcard pin types throughout the graph editor.
Functions
Type | Name | Description | |
---|---|---|---|
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UEdGraphPin * | CreateWildcardPin
(
UEdGraphNode* Node, |
Add a default wildcard pin to the given node |
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const UEdGraphPin * | FindInferrableLinkedPin
(
const UEdGraphPin* ForPin |
Returns a non wildcard pin from ForPin's LinkedTo list. |
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FEdGraphPinType | Gets the default wildcard pin type. | |
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bool | HasAnyNonWildcards
(
const UEdGraphPin* Pin |
Returns true if the pin has any non wild cards (primary or secondary type) |
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bool | HasAnyWildcards
(
const UEdGraphPin* Pin |
Checks if the pin has any wildcard components in its type. |
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void | InferType
(
UEdGraphPin* ToPin, |
Utility functions for overwriting a wildcard type with an inferred type. |
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void | InferType
(
FEdGraphPinType& ToType, |
|
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bool | IsLinkedToWildcard
(
const UEdGraphPin*const Pin |
Checks if the given pin is linked to any wildcard pins |
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bool | IsWildcardPin
(
const UEdGraphPin*const Pin |
Checks if the given pin is in a wildcard state |
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bool | IsWildcardPin
(
const FEdGraphTerminalType& Terminal |
|
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bool | NodeHasAnyWildcards
(
const UEdGraphNode*const Node |
Check this node for any wildcard pins |
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void | ResetToWildcard
(
UEdGraphPin* Pin |
Utility functions for resetting a pin to wildcard, again, leaving container information unchanged |
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void | ResetToWildcard
(
FEdGraphPinType& PinType |