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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FObjectsBeingDebuggedIterator
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include | #include "Kismet2/KismetDebugUtilities.h" |
operator bool&40;&41; const
Remarks
Conversion to "bool" returning true if the iterator has not reached the last element.