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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities > API/Editor/UnrealEd/Kismet2/FKismetEditorUtilities/CreateBlueprintFromActor
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include | #include "Kismet2/KismetEditorUtilities.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint &42; CreateBlueprintFromActor
&40;
const FName BlueprintName,
UObject &42; Outer,
AActor &42; Actor,
const FCreateBlueprintFromActorParams & Params
&41;
Remarks
Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class. The blueprint created from the actor
Parameters
Name | Description |
---|---|
BlueprintName | The name to use for the Blueprint |
Outer | The outer object to create the blueprint within |
Actor | The actor to use as the template for the blueprint |
Params | The parameter struct of additional behaviors |