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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FChildActorComponentEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h |
Include | #include "Kismet2/ChildActorComponentEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ChildActorComponentEditorUtils.cpp |
static bool IsChildActorNode
&40;
TSharedPtr< const FSCSEditorTreeNode > InNodePtr
&41;
Remarks
Returns true if the given SCS editor tree node is a child actor node