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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintWatchedPin
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/WatchedPin.h |
Include | #include "Kismet2/WatchedPin.h" |
const TArray < FName > & GetPathToProperty() const
Remarks
Returns a reference to the path to the property we're watching on this pin