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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool PropertyValueToString_Direct
(
const FProperty * Property,
const uint8 * DirectValue,
FString & OutForm,
UObject * OwningObject,
int32 PortFlags
)
Remarks
Copies the value from a property into the string OutForm. DirectValue is the raw memory address of the property value NOTE: This function does not work correctly with static arrays.