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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void PostSetupObjectPinType
&40;
UBlueprint &42; InBlueprint,
FBPVariableDescription & InOutVarDesc
&41;
Remarks
Validates flags and settings on object pins, keeping them from being given default values and from being in invalid states
Parameters
Name | Description |
---|---|
InOutVarDesc | The variable description to validate |