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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void GetNewVariablesOfType
&40;
const UBlueprint &42; Blueprint,
const FEdGraphPinType & Type,
TArray< FName > & OutVars
&41;
Remarks
Gets variables of specified type
Parameters
Name | Description |
---|---|
FEdGraphPinType | Type of variables to look for |
VisibleVariables | The visible variables will be appended to this array. |