Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2 > API/Editor/UnrealEd/Kismet2/FBlueprintEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static FText GetBlueprintVariableCategory
&40;
UBlueprint &42; Blueprint,
const FName & VarName,
const UStruct &42; InLocalVarScope
&41;
Remarks
Gets the custom category on the variable with the specified name. The custom category (None indicates the name will be the same as the blueprint)
Parameters
Name | Description |
---|---|
VarName | Name of the variable |
InLocalVarScope | Local variable's scope, if looking to modify a local variable |