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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
Include | #include "Kismet2/Kismet2NameValidators.h" |
Syntax
enum EValidatorResult
{
Ok,
AlreadyInUse,
EmptyName,
ExistingName,
TooLong,
ContainsInvalidCharacters,
LocallyInUse,
}
Values
Name | Description |
---|---|
Ok | Name is valid for this object |
AlreadyInUse | The name is already in use and invalid |
EmptyName | The entered name is blank |
ExistingName | The entered name matches the current name |
TooLong | The entered name is too long |
ContainsInvalidCharacters | The entered name contains invalid characters (see INVALID_OBJECTNAME_CHARACTERS, except for space) |
LocallyInUse | The entered is in use locally |