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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include | #include "Kismet2/BlueprintEditorUtils.h" |
Syntax
namespace EGraphRemoveFlags
{
enum Type
&123;
None = 0x00000000,
Recompile = 0x00000001,
MarkTransient = 0x00000002,
Default = Recompile | MarkTransient,
&125;
}
Values
Name | Description |
---|---|
None | No options |
Recompile | If true recompile the blueprint after removing the graph, false if operations are being batched |
MarkTransient | If true mark the graph as transient, false otherwise |
Default | Helper enum for most callers |
Remarks
Flags describing how to handle graph removal