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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
enum EBlueprintBytecodeRecompileOptions
{
None = 0x0,
BatchCompile = 0x1,
SkipReinstancing = 0x2,
}
Values
Name | Description |
---|---|
None | |
BatchCompile | In batch compile mode we don't 'BroadcastCompiled/BroadcastBlueprintCompiled' |
SkipReinstancing | Normally we create a REINST_ version even when doing the bytecode compilation this flag can be used of the blueprints GeneratedClass is being reinstanced by calling code: |