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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Kismet2
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include | #include "Kismet2/KismetDebugUtilities.h" |
Syntax
enum EBlueprintBreakpointReloadMethod
{
RestoreAll,
RestoreAllAndDisable,
DiscardAll,
}
Values
Name | Description |
---|---|
RestoreAll | Restore all breakpoints and keep their saved enabled/disabled state. |
RestoreAllAndDisable | Restore all breakpoints and disable on reload. |
DiscardAll | Discard all breakpoints on reload. |
Remarks
Indicates how to restore breakpoints when a Blueprint asset is reloaded.