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Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Typedefs
Name | Description |
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FCompilerRelevantNodeLinkArray | Array type for GetCompilerRelevantNodeLinks() |
Enums
Type | Name | Description | |
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EBlueprintBreakpointReloadMethod | Indicates how to restore breakpoints when a Blueprint asset is reloaded. | |
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EBlueprintBytecodeRecompileOptions | ||
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EBlueprintCompileReinstancerFlags | ||
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EGraphRemoveFlags::Type | Flags describing how to handle graph removal | |
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EValidatorResult |
Functions
Type | Name | Description | |
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ENUM_CLASS_FLAGS
(
EBlueprintCompileOptions |
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uint32 | GetTypeHash
(
const FPropertyInstanceInfo::FPropertyInstance& PropertyInstance |
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uint32 | GetTypeHash
(
const FBlueprintWatchedPin& WatchedPin |
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bool | operator==
(
const FPropertyInstanceInfo::FPropertyInstance& A, |
Variables
Type | Name | Description | |
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bool | bReplaceReferencesToOldClasses | Blueprints reuses its UClass* from compile to compile, but it's more intuitive to just replace a UClass* with a new instance (e.g. from a package reload). |
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STATCAT_Advanced |