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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ImportUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
Include | #include "ImportUtils/StaticMeshImportUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp |
namespace StaticMeshImportUtils
{
void StaticMeshImportUtils&58;&58;RestoreExistingMeshData
&40;
const TSharedPtr< const FExistingStaticMeshData > & ExistingMeshDataPtr,
UStaticMesh &42; NewMesh,
int32 LodLevel,
bool bCanShowDialog,
bool bForceConflictingMaterialReset
&41;
}