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Unreal Engine C++ API Reference > Editor > UnrealEd > IPropertyAccessLibraryCompiler
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
Include | #include "IPropertyAccessCompiler.h" |
void IterateErrors
&40;
TFunctionRef< void(const FText &, UObject &42;)> InFunction
&41; const
Remarks
Iterate any errors we have with compilation.