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Unreal Engine C++ API Reference > Editor > UnrealEd > IPropertyAccessLibraryCompiler
Type | Name | Description | |
---|---|---|---|
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FPropertyAccessHandle | AddCopy
(
TArrayView< FString > InSourcePath, |
Add a copy to the property access library we are compiling |
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int32 | AddCopy
(
TArrayView< FString > InSourcePath, |
Please use AddCopy with a context ID that returns a handle |