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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessLibraryCompiler > API/Editor/UnrealEd/IPropertyAccessLibraryCompiler/AddCopy
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include | #include "IPropertyAccessCompiler.h" |
FPropertyAccessHandle AddCopy
&40;
TArrayView< FString > InSourcePath,
TArrayView< FString > InDestPath,
const FName & InContextId,
UObject &42; InAssociatedObject
&41;
Remarks
Add a copy to the property access library we are compiling an integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex