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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessEditor
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
Include | #include "IPropertyAccessEditor.h" |
void MakeStringPath
&40;
const TArray< FBindingChainElement > & InBindingChain,
TArray< FString > & OutStringPath
&41; const
Remarks
Makes a string path from a binding chain.