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Unreal Engine C++ API Reference > Editor > UnrealEd > IPropertyAccessEditor
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
Include | #include "IPropertyAccessEditor.h" |
EPropertyAccessCompatibility GetPinTypeCompatibility
&40;
const FEdGraphPinType & InPinTypeA,
const FEdGraphPinType & InPinTypeB
&41; const
Remarks
Get the compatibility of the two supplied pin types. Ordering matters for promotion (A->B).