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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/INodeNameAdapter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h |
| Include | #include "CinematicExporter.h" |
virtual void AddFbxNode
&40;
UObject &42; InObject,
fbxsdk::FbxNode &42; InFbxNode
&41;