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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ICookPackageSplitter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostSaveGeneratedPackage
(
FPopulateContext& PopulateContext |
Called after saving a generated package. | CookPackageSplitter.h | |
virtual void PostSaveGeneratedPackage
(
UPackage* OwnerPackage, |
CookPackageSplitter.h |
PostSaveGeneratedPackage(FPopulateContext &)
Description
Called after saving a generated package. Undo any required adjustments to the parent package that were made in PreSaveGeneratedPackage, so that the parent package is once again ready for use in the editor or in future PreSaveGeneratedPackage calls.
| Name | PostSaveGeneratedPackage |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include Path | #include "CookPackageSplitter.h" |
virtual void PostSaveGeneratedPackage
(
FPopulateContext & PopulateContext
)
PostSaveGeneratedPackage(UPackage , UObject , const FGeneratedPackageForPopulate &)
| Name | PostSaveGeneratedPackage |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include Path | #include "CookPackageSplitter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Cooker/CookGenerationHelper.cpp |
virtual void PostSaveGeneratedPackage
(
UPackage * OwnerPackage,
UObject * OwnerObject,
const FGeneratedPackageForPopulate & GeneratedPackage
)